I am currently working on sounddesign for a racing game, but I have no possibility at the moment to connect fmod studio to the game and test it from there.

When I enable the doppler effect on the sound events for game objects that are flying by I cant hear the effect using the 3d preview panner or the sandbox even if I scale it al the way up. Am I missing something obvious or am I doing it wrong?

I did build a doppler like effect myself using the distance and direction parameters and some relative velocity calculation just to be able to check it myself.
When The doppler effect is enabled and the game programmer implements it correctly, does it work Ingame? Can I test it without a game connection in fmod studio?


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Good Answer

Currently doppler can not be previewed in the Studio tool. Both the 3D Preivew and the Sandbox always pass a velocity of zero to the FMOD runtime.

That said, everything should work fine in game. It just means that you can’t really test doppler without a game connection.

We will look in to simulating velocity in the Sandbox, perhaps by filtering the mouse deltas if feasible, in a future release.

  • aranon

    Thanks for your reply!
    Yes I think in any case its better to do this kind of stuff directly while testing the game but to be able to preview it with the 3d panner or sandbox would be very handy and speed up some decision making for me :) And well for the racing game it turned out to work quite good.

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