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Hi,
I am trying to integrate the trial version of AudioMotors included in FMOD Studio with Unity.
With FMOD Unity Integration 2, there is no problem to simply play events made with AudioMotors in FMOD Studio.

However, when I tried to use scripting API to set parameters shown in AudioMotors panel, e.g. RPM, it didn’t work and the sound didn’t change.
So far I still find no clue to exposing parameters in AudioMotors.
It will be appreciated if anyone can help me.

Thanks.

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Hello I-Chen,

When you say “expose parameters”, are you referring to FMOD Studio game parameters or the parameters (re: properties) of the AudioMotors plugin?

You will need to create game parameters in the Event that the AudioMotors plugin is in, then add automation to the different AudioMotors properties to change once the game parameter is updated.

As an example;

  1. Create an Event
  2. Add the AudioMotors plugin
  3. Create a game parameter (click on the + tab next to “Timeline”)
  4. Right click on the “RPM” property and add automation
  5. Adjust the automation curve in the game parameter tab

You should now be able to adjust the game parameter in the Event in FMOD Studio and hear the adjustments being made.

Check out the Authoring Events chapter in the Studio documentation for more information on automation and parameters.

https://www.fmod.com/resources/documentation-studio?page=authoring-events.html#automation-and-modulation

Thanks,
Richard

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