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Using 1.07.07 in UE4 4.10.4 on PC. In UFMODBlueprintStatics::EventInstanceSetParameter, EventInstance.Instance->setParameterValue is returning FMOD_ERR_EVENT_NOTFOUND. EventInstance.Instance->isValid() returns true. The parameter name is correct. The parameter value is in range. What can we do to figure out what’s causing it to fail?

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That error is returned if no parameter of that name exists. Double check the event has a parameter of that name.

If you are sure the parameter exists, and it still returns errors, if you supply banks + a studio api capture, then we can dig into what it is occurring.

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