Hey you guys. So, I’m getting some major off sync in my 1.09 FMOD session. In my music event, I’ve laid down all my loops I’d like to implement on separate tracks, but the thing is, when I press play, the loops are not played in sync.
I’ve created the loops in Pro Tools and know they work seamlessly, so that’s not the issue. I’ve also tested the same FMOD session upgraded into 1.10, and they play in sync perfectly every time! The settings from 1.09 to 1.10 are the same and the assets are set to “stream”.
Now I’d easily just use 1.10, but the current project this FMOD session is for, HAS to use 1.09
Is there anyway to fix this issue?
I provided a video to show you what I’m experiencing here:
Hey Joseph thanks for this! I’ve updated to 1.09.09 and it seems to be working fine now! Hopefully I won’t have any issues in Unity going from 1.09.04 to 1.09.09