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We see that FMOD crashes on start up, on XBox One, before we start the game. Is there any gotchas we should look out for?

[LOG] Thread::initThread                       : Initializing FMOD Studio update thread.  priority 0
[LOG] Thread::initThread                       : - Stacksize 65536.  Stack pointer 0000000000000000 : usesemaphore = 0 : sleeptime = 1
First-chance exception at 0x000001026C493BC7 (kernelx.dll) in MyGame.exe: 0x406D1388 (parameters: 0x0000000000001000, 0x00000201E8D28150, 0x00000000000001D8, 0x0000000000000008).
[LOG] Thread::callback                         : * FMOD Studio update thread started
[LOG] Thread::initThread                       : Initializing FMOD Studio load thread.  priority 0
[LOG] Thread::initThread                       : - Stacksize 65536.  Stack pointer 0000000000000000 : usesemaphore = 0 : sleeptime = 1
First-chance exception at 0x000001026C493BC7 (kernelx.dll) in MyGame.exe: 0x406D1388 (parameters: 0x0000000000001000, 0x00000201E7C5B078, 0x00000000000001DC, 0x0000000000000008).
[LOG] Thread::callback                         : * FMOD Studio load thread started
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That is odd. Does it crash in FMOD or in UE4? If it crashes in FMOD then the best bet is to contact support and provide the crash mini-dump, so we can check what is going on.

  • Paul Ross
    Actually this is a red herring. Those crashes are present but are not causing fatal crashes down stream. May come back and revisit but we've pulled FMOD out of the game and still seeing crashes elsewhere.
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