After awhile FMOD events that are using Oculus Spatialization plugin, stop playing. FMOD profiler registring correct number of event being played, but the audio levels are absent (-80). Screenshot attached.
After deleting Oculus Spatialization plugin from the FMOD event, event play and sounds properly.
All FMOD events with Oculus Spatialization pluging have this issue.
Issue occurs after a lot of instances of Events happened. Some sounds start to fall off, and after some time all Events using Oculus Spatialization plugin does not sound.
Unity 5.4.2f2, fmod 184.108.40.206, Audio SDK 1.1.2
Already posted on Oculus forums. No answere yet. Maybe somebody had the same problem. Do you know why this may happen?
Thanks for your report, Oculus have seen your post on their forums and are following up with us directly.
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