UE4 fails to build a Android (Gear VR) project with FMOD when Blueprint nativization turned on. It seems like FMOD’s issue as projects nativize fine when FMOD is not present.
Bumping this up as it’s a critical issue and Epic says FMOD team should be the ones looking into this issue.
Do you know if this also happens when building for other platforms?
Unfortunately I only build for Android, but I assume it would be the same issue for Windows
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