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Hi

I have a problem when using FMOD with a Spaceball from 3DConnextion. When I initialize my FMOD system with

   _FMODSystem->init(512, FMOD_INIT_NORMAL, 0);

an attached Spaceball doesn’t work anymore. If I don’t init that (and have no sounds), it works without problems. The Spaceball is connected on USB and uses COM to get the data. What can I do to have both working?
I’m using the latest FMOD available on C++, VS2013.

Thanks,
Rob

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Ok, I tried that, but it didn’t work. But then I changed the order of initialization, first I had the USB device, then FMOD. But when I switched it, first initializing the Spaceball with COINIT_MULTITHREADED, then FMOD, that is working. This order with COINIT_APARTMENTTHREADED didn’t work.

So the problem is solved, thanks a lot for the help.
Cheers,
Rob

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Hi Rob,

I’m guessing that you’ve already called CoInitializeEx() on the thread that you’re calling System::init() from.

FMOD must be doing an extra CoUninitialize somewhere.

Can you confirm if you call CoInitializeEx, what arguments you use and the exact version FMOD version this is happening with.

EDIT: If you could also post your FMOD startup code, including calls to getNumDrivers, getDriverInfo, setOutputMode, etc.

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Hi

Thanks for the reply.

I do call CoInitializeEx, it’s like this:

HRESULT hr = ::CoInitializeEx(nullptr, COINIT_MULTITHREADED);

        // Create the device object
        hr = _3DxDevice.CoCreateInstance(__uuidof(Device));
        if (SUCCEEDED(hr))
        {
            CComPtr<ISimpleDevice> _3DxSimpleDevice;

            hr = _3DxDevice.QueryInterface(&_3DxSimpleDevice);
            if (SUCCEEDED(hr))
            {
                // Get the interfaces to the sensor and the keyboard;
                _3DSensor   = _3DxSimpleDevice->Sensor;
                _3DKeyboard = _3DxSimpleDevice->Keyboard;

                // Associate a configuration with this device
                hr = _3DxSimpleDevice->LoadPreferences(_T("Animation"));
                // Connect to the driver
                hr = _3DxSimpleDevice->Connect();

                _supported = SUPPORTED;
                std::cout << "   3D Mouse found, using it as OpenSceneGraph manipulator." << std::endl;
                return 1; //Base::SUCCESS
            }
        }

I had those getNumDrivers etc, copied from the example code that came with FMOD, but now I removed all for testing and have now for the initialization this:

_FMODChannel = 0;
    FMOD_RESULT result;
    unsigned int version;
    // Create a FMOD system object and initialize
    result = FMOD::System_Create(&_FMODSystem);
    ERRCHECK(result);

    result = _FMODSystem->init(512, FMOD_INIT_NORMAL, 0);
    ERRCHECK(result);

    result = _FMODSystem->createSound("sounds/TorqueLimit.wav", FMOD_DEFAULT, 0, &_FMODSound);
    ERRCHECK(result);

    _FMODSound->setLoopCount(-1);
    _FMODSound->setMusicSpeed(2.0);
    result = _FMODSound->setMode(FMOD_LOOP_NORMAL);
    ERRCHECK(result);

And I’m using FMOD 1.05.10

Thanks

  • Nicholas Wilcox
    Is it possible for you to try CoInitializeEx(0, COINIT_APARTMENTTHREADED) in your code?
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