I’m having a problem with using / compiling Csharp scripts, when running the Rollaball demo (and following Tutorials on FMOD TV). FMOD types are not being automatically recognised in Mono-Develop and then some lines will not compile and give the error “The type or namespace ‘FMOD’ could not be found. Are you missing an assembly reference?”.
It is a new install of Unity (5.4.0f3) Personal and FMOD 1.08.10 – running on Mac 10.11.6 and I have followed the instructions in the tutorial exactly.
I did notice that some of the sounds in the FMOD file, differ from the Tutorial. Has something been updated in the downloads and inadvertently broken a link? How does Mono-Develop / Unity become aware of the additional FMOD types? Is there anything extra I need to add.
I saw another user with the exact same issue – but his message has been deleted or moved.
Have you followed the step of installing the integration correctly?
Do you have any outstanding compiler errors?
Hi Nicholas – I believe so, I have been following the steps given the FMOD TV tutorials. I shall try agin with a fresh install on my MacBook. In the Downloads section of the FMOD site, there are three different asset packages for the Rollaball demo, does it matter which one I choose?
– Unity Tutorial Video Assets files – Rollaball demo level – user to complete
– Unity Tutorial Video Assets files – Rollaball demo level – completed implementation
– Unity Tutorial Video Assets files – Rollaball FMOD Studio project
Thanks for your help,
If you start with the “Rollaball demo level – user to complete” then you need to start at Video 1 – Installing the Integration. So for that you’ll need to actual integration “Unity Integration for Windows/Mac/Linux/iOS/Android/WinPhone V2.0”
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