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hello, i tried everything, play in editor setting and desktop, check live update, edit project settings player , run in background , scripting define symbols: fmod_liveupdate, local localhost:127.0.0.1:9264,put the define in scripts, and fmod connect with unity, but I’m not able of move the white lines in real time, moving the 3d panner min & max distance. What is missing

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What you want to do is not possible. For the Unity gizmo drawing the min and max are read from built banks only.

Our long term plan is to let emitters override to min and max, so they’ll be editable directly in Unity.

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It worked once, i dont know why ! 😀 , and the procedure for live update is ok? or something is missing ? thankyou in advice.

  • Nicholas Wilcox

    All your procedures for live update are correct. But the scene editor drawing of min/max doesn’t respond to live update changes made when connected to the play-in-editor session.

    You probably saw the editor change due to building the banks.

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