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I’m trying to work on a project within Unreal 4 on a Mac system. The FMOD plugin is installed properly and usually works, but lately I open up the project and it does not seem to be installed. Meaning, when I right click in a blueprint to call upon FMOD there are no FMOD functions.

What could be causing this? Is it possible a result of someone on my team creating new versions of the project without FMOD? We’re using P4 version control.

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It is possible that someone checked in something that broke the plugin. Check through perforce from the last working build to see where it broke and why.

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