I’m having some trouble getting FMOD Unity to see custom plugins. It seems to want .bundles, but the API projects for OSX only create .dylib files. I tried adding the fmod_noise.dylib to a folder named fmod_noise.bundle with the following folder structure:
But that didn’t seem to do the trick. Any ideas? It would be nice if the plugin example projects in XCode created .bundles if that’s what the FMOD Unity Integration packages expects?