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Output log: https://www.dropbox.com/s/mefwbxny13k7r0h/FmodFailedAlloc.txt?dl=0

Good afternoon,

Following the steps in This Link and ensuring that we’ve followed all of the steps in This Link and ensuring that the FMOD Plugin is inside EngineRoot/Engine/Plugins/FMODStudio, we receive the above output log in Visual Studio (and the PS4 Console Output) when launching our game.

[2016.02.04-15.15.02:646][  0]LogFMOD:Error:
c:\jk\workspace\Build__1.7__UE4Libs_PS4\lowlevel_api\src\fmod_memory.cpp(712) -
Failed allocating c:\jk\workspace\Build__1.7__UE4Libs_PS4\lowlevel_api\src\fmod_file.cpp line   506.  
Wanted 2057 bytes, current 32551335/0

.

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Try adding the code mentioned in the answer to this post:

http://www.fmod.org/questions/question/failed-allocating-errors

We’ll be adding that to a our next release, it should avoid FMOD running out of memory – well, unless all of UE4 does.

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