I’m very familiar with the fmodex and know how the setdriver works.
I’ve started a new project using the studio api, and I can’t get the api to play sounds in a soundcard that is not the default.

Using ObjectPan.cpp

FMOD::Studio::System *system = NULL;
ERRCHECK( FMOD::Studio::System::create(&system) );

FMOD::System* lowLevelSystem = NULL;
ERRCHECK( lowLevelSystem->setDriver(1) );

The line above looks like it’s ignored and the sound is always playing in the default soundcard.

I’m using the latest version of studio dll.

  • Marcelo Manzo

    I did some more research, and it seems related to the sound_output

    If I comment:
    FMOD_RESULT result = lowLevelSystem->setOutput(FMOD_OUTPUTTYPE_AUDIO3D);

    It plays fine in the driver 1,

    but if the output it’s AUDIO3D, does not matter what I do, it will play in the default soundcard driver = 0

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Best Answer

What you will want to do is use System::getNumDrivers and iterate over the drivers, using System::getDriverInfo to determine the driver you are looking for. Then use setDriver with the index of the driver you want to use.

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Yes, I know, I’m just hard coding 1
ERRCHECK( lowLevelSystem->setDriver(1) );
to see if works.

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