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i have an scene in fmod 5.3.5 f1, with first person controller, a plane and a cube.

i fmod i have one event, with one song and Distance built in parameter.

in unity i imported a custom package fmodstudio10807_v2 integration.

in fmod edit setting i checked load all event data at initialization

default setting i checked live update

in the camera i put a studio listener script

but when i push play in the event window a error appear

FMOD Studio: Encounterd Error: ERR_INVALID_PARAM An invalid parameter was passed to this function.
UnityEngine.Debug:LogError(Object)
FMODUnity.EditorUtils:CheckResult(RESULT) (at Assets/Plugins/Editor/FMOD/EditorUtils.cs:27)
FMODUnity.EditorUtils:PreviewUpdateParameter(String, Single) (at Assets/Plugins/Editor/FMOD/EditorUtils.cs:444)
FMODUnity.EventBrowser:PreviewEvent(Rect, EditorEventRef) (at Assets/Plugins/Editor/FMOD/EventBrowser.cs:689)
FMODUnity.EventBrowser:OnGUI() (at Assets/Plugins/Editor/FMOD/EventBrowser.cs:473)
UnityEditor.DockArea:OnGUI()

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Thanks for reporting this. There is a bug when previewing events that have built-in parameters such as distance or cone angle.

It will be fixed in the next release – 1.08.08. Or if you’re comfortable with code you can see the fix on github

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