I’m working on a project where we use programmer sounds for localization purposes.
I’ve written a manager to handle voice over queues and play them.
My problem is that everytime a programmer sound is played on Editor, after removing and pressing play again it crashes, this doesn’t occur with the game build.
Here is a reduced Unity and FMOD project to reproduce the crash:
https://drive.google.com/open?id=1DGUQxy1WcaVQNK0qIhDn3_dkd7bZWKvG
FMOD version 1.10.04
Unity version 2017.1.2p1