hi brett, psychoquaker:
psychoquaker: thanks for the dsp.remove, that works !
these effects work:
these effects don’t work:
distortion: sounds like highpass
normalize: can’t here any difference
reverb: FMOD_Channel_AddDSP raises an error
versuchs mal mit DSP_Remove, dann läuft der Song weiter und der Effekt ist weg.
PS: Läuft bei dir Reverb oder Distortion oder Echo? Reverb macht gar nix, Distortion und Echo sind gleich wie HighPass… :-([/quote:177dzlbd]In the future, could you possibly post in English? It makes it easier for all of us to get the benefit of what you have to say.
[quote="brett":2o7iqtt0][quote="jschisler":2o7iqtt0]I’ve been watching this since the beginning, getting all excited about the features. I’m hoping you’ll still consider porting it to Pocket PC.[/quote:2o7iqtt0]
sorry we’ve decided to drop the pocketpc from our platform list unless they start shipping with FPU’s.. There is too much reliance on the fpu in this engine. We are even thinking of changing frequency / volume / pan etc to 0.0 to 1.0 now instead of 0-1024.
Most people on pocketpc want nothing but a file format loader, and mixer. I dont think some of the more advanced features on fmodex would even be used in pocketpc apps.[/quote:2o7iqtt0]Will FMOD 3.x still be supported for a while, if you’re dropping platforms? I’m primarily asking out of curiosity, but it would be good to know that anything I have that still uses FMOD3.x can stick with it and still get support for at least a little while after Ex comes out.
Also, I just want to put my vote in for floating point volume and pan. Floating point frequency sounds a bit odd, but I would absolutely love having volume and pan as floats. I already use floats to store them internally in my engine, and not having to convert would be wonderful.
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