hi brett,

some questions about fmod(ex):

-)is there any possibility to extract the accepted filetype extansion of any codec?
When i dynamically load the plugins, it would be also interesting what files the player will accept for playing
(eg: mpeg codec: *.mp2, *.mp3)
-) when i initialize cdda sound, i have to use fmod.mode.hardware ?
the problem: getspectrum does not work with mode.hardware.
How can i use getspectrum with cdda (audio cd) ?
-) DSP: i want to add dynamically at runtime dsp effects, and unload, the unload with dsp.release does not only release the dsp effect, it stops the sound.
-) i can’t get my equalizer/oscilloscop/codecpluginsloading and other features work with fmodex, please, can you provide some more sample applications?

anyway, fmod is kewl 😉


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