I just came to this while reading the FMOD Ex documentation where you compare loudness of bee to loudness of jumbo jet:
What about adding an option to have extremely loud sound to sound “scattered”. Like it really does when very loud sound is being recorded in real. I hope you understand what I mean. The implementation looks simple to me and it would certainly sound more realistic than simply sticking on maximum volume.

And one small note: Wouldn’t be better to have pan position from -1.0 to 1.0 where 0.0 would be default? I know that the conversion to/from 0.0 … 1.0 is very simple but -1.0 … 1.0 is closer to “stereo panning philosophy”.

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