For traffic sound I have to be able to put reverb on the output channel.
I know how to put FX on separate channels and it works fine but I think it’s a better idea to put reverb on the lot.
I’ve read this post: <; but since I’m using FSOUND_HW3D this is not really an option.

Can I use FSOUND_ALL with FSOUND_FX_Enable and make sure all samples are loaded with FSOUND_HW3D | FSOUND_ENABLEFX ?
I just want to create a city environment with the possibility to pass reverberation time as a parameter.
Maybe the WavesReverb is a good option for this?

  • You must to post comments
Showing 0 results
Your Answer

Please first to submit.