does the FSOUND_Sample_Load take pointer to file in memory or pointer to actual wav data when using FSOUND_LOADMEMORY ?
i’m trying to make quake3 bsp viewer and when i uncompress the sound/music files and use FSOUND_LOADMEMORY i get File Not Found error. all other files i get directly from zip (.pk3) file (shaders, .bsp etc.) in runtime.
but sounds i have to unzip in baseq3 folder to get loaded.
i hope you understand anything about my problem 😉
- ktt76 asked 12 years ago
when i use fopen to create file where i fwrite the file in memory it work just fine when i play it on xmms but when i try to open the file in memory in fmod i get “File not found” error.
any ideas how to get this work correctly (what flags do i have to pass to FSOUND_Sample_Load() with FSOUND_LOADMEMORY ?)
i’m running redhat9 and fmod 3.63 (oss).
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