I’m trying to create a live streaming software
i thought the best way would be to continuosly record the sound, check it every few ms and read out the new data since the last readout
(with FSOUND_Sample_Lock) then transfer it and reintegrate it in a free sample and last but not least play this sample.
i allready managed it to read out the data but i don’t know how to load the data back into a new sample.
i also don’t know if it’s the right way i’m going
i would be glad if someone could help me
- kazu asked 12 years ago
i already made this.. playing the sample while recording on the local pc with fsound_play and looping enabled (seems the recording sample does it the same way)
but for live streaming i first need to transfer the sample to another pc .. and thats where the problem is.. i know how to read out the raw data from sample with fsound_lock but i don’t know how to reintegrate the data into a new sample on the client pc
between.. i never programmed with c++
- Anonymous answered 12 years ago
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