hi here! :)

here, it says that you can give FSOUND_SetVolume a handle. i get an error.


And in a tut on gamedev it says you can go

FSOUND_SetVolume (handle, 255);

but when i do that, my compiler spits out

” invalid conversion from FSOUND_SOUND*' toint’ “

can someone help me on this? i can set the volume of my streams no prob, just the volume of the FSOUNDs!

im using DEV C++ with Mingw n stuff


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