I try to preload some sounds into memory.

SndDevice.createSound(filename, (FMOD.MODE.SOFTWARE | FMOD.MODE._2D), ref sound);

after playing the sound i want to free the used memory. but nothing happens
if i call the sound.release() function. I watched the Memory Usage in the Taskmanager.After calling release() the mem usage wasn’t decreased.

What is the problem?

Bye Redglow

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