I would like to play an Event so that if you are close to it, it is “de-positioned” – it appears to come from all around, as if it were not a point source, but an area. I have tried setting a high 3D Min Distance – this caps the volume but retains the positionality. I have tried using multiple events – this leads to an ugly interference between the sounds.

How can I make a 3D sound appear spread out in space? I’m using a 5.1 setup.

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