What kind of compressor are you planing on implementing? Our sound designers are extremely excited about possibly having a ducking compressor for submixes and a multiband compressor/limiter (for the master mix) so they can actually master the game in realtime much like one would do for a movie or TV soundtrack.
- stephenmccaul answered 11 years ago
I think sidechain ducking would be a very useful feature in games. It would make it easy to duck the rest of the sound effects when an important character delivers a voice-over. In some games the gameplay sounds (guns, vehicles, weather, what not) tend to play over the character’s lines too loud, making it incomprehensible.
[quote="massusen":37menkhy]Somewhere mid2006 you say, that´s great. Do you have any specs
on what kind of VCA Comp you´re aiming at? RMS and Peak? Sidechain for ducking? Auto on Attack and Release times?
Please tell me more! 😉
Does the compressor use RMS or peak?
- droberts answered 11 years ago
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