I wanted to figure out whether FmodEx fulfills my needs, but I could not find an answer in the docs, and examples.
I would like to playback multiple soundsamples, so that they are previously mixed together by my code into a single stereo sound in memory. I found that Fmod is able to do that. But I could not figure out, wheather I can do it when applying dsp effects too. (possibly different dsp effects on each samples)
I would like to do something like in offlinedecoding example, but also apply dsp. I found, that dsp cannot be used without playing a sound through a channel. Am I wrong?
So my question is: is it possible to somehow capture the raw data from the output of a dsp chain? (and then write it to memory, or wav – it is quite egal)
I have to do it faster then real time 8), so that everything is pre-buffered before playback.
- fbrian asked 12 years ago
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