Hi, I’m working on a little project where I’m trying to get the exact frequency that is sent out to the speakers (ie. NOT the sample frequency, but the actual signal that is sent to the speakers). Is this possible, and if so what is the simplest way to do it? (I run C# if anyone has some code)
I tried to reverse the ‘pitchdetection’ example and that kinda works, but it doesn’t seems to get the exact frequency, more like an average or something, and since I’m a complete noob when it comes to sound im not sure how to fix that properly.
Any help would be greatly appreciated… 😀
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