[quote:onre1ymy]+ Added FMOD_DSP_TYPE_SFXREVERB. This is a custom I3DL2 reverb that is far better quality and more configurable than FMOD_DSP_TYPE_REVERB which was based on Freeverb. [b:onre1ymy]System::setReverbProperties now enables this reverb for software based voices[/b:onre1ymy] [/quote:onre1ymy]
I’ve got questions about your new reverb :
Have you got an idea about the ratio, in terms of CPU costs, between the 2 reverbs ?
Do you have added it only to simplify the switch between your software I3DL2 compatible, and a hardware I3DL2 compatible reverb ? (same presets, etc…) ? another reason ?
Is the final objective a complete software/hardware transparent processed reverb ? (it could be great !)
Thanks for all !
- soundakt asked 12 years ago
I can’t tell you the ‘ratio’ between the 2 right now, but i can tell you the new sfx reverb is unoptimized but only takes about 1% on a 2.2ghz machine for stereo. For 5.1 mix output (ie 6 channels) it was something like 1.7%. We will be optimizing this further in the future but it is not too bad as it is at the moment.
😳 hum hum
It was in the newsletter :
[quote:38za23sa]Added new FMOD_DSP_SFXREVERB filter. This is a new, custom I3DL2 compatible reverb in software! [b:38za23sa]Now get cross platform high quality reverb without relying on hardware specific implementations or limitations[/b:38za23sa]. [/quote:38za23sa]
Ok, so i’ve got the answer for my second and third question, but what about the first one (CPU conso diff between the 2 reverbs) ?
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