I’m starting to think our devkit doesn’t like me…
New problem now, It seems that I can only load one AT3 file into memory before getting an error (FMOD error! (24) Unsupported file or audio format.) Thing is I load the exact same file into memory before the one that gives the error.
I’ve tried everything from creating a completely new sound file to creating a copy of a file that I know will load and work, but If I try to load 2 AT3 files I get an error… and if I make the newly created file the only AT3 to be loaded it works fine..
Am I doing something I shouldn’t be?
Im loading the file with:
[code:2ayr7u5t]res = m_pFMODSystem->createSound( FullPath.c_str(), FMOD_HARDWARE | FMOD_3D, 0, &Temp.m_pSample );
ERRCHECK( res );[/code:2ayr7u5t]
Where FullPath is a std::string containing the path to the file, and Temp.m_pSample is of type FMOD::Sound*
- NovaCaine asked 12 years ago
we’ll look into it, but don’t use AT3 files as sound effects. They are software mixed as PCM as i said, you would blow out your memory in no time. You should be using fmodex_reduced.a unless you have cpu to spare on software mixing.
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