I am using FMOD to play the weapon sounds in my game, but I start to hear a lot of crackles when there are a lot of sounds playing at once. If more than one person are firing a machinegun, it all goes to hell. I play all the sounds with FSOUND_FREE for the channel number, but all the sounds have the same priority so they start to kick eachother off when there is a lot of action. Is there any way that I can use FSOUND_FREE but simply have the playsound fail if there are no free channels rather than taking one from a different sound? Is there a more elegant solution?
- steve2sloth asked 15 years ago
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