I’m trying to load soundz using FSOUND_LOADMEMORY. I have my own file system with archive support, so I just pass the memory directly to FSOUND_Sample_Load. It works fine with just FSOUND_LOADMEMORY, but when I OR it with FSOUND_HW3D, it doesn’t load. FMOD_ErrorString(FSOUND_GetError()) returns “Unknown File Format”. Why does it work without FSOUND_HW3D but not with it?

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