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Hi,
1.04.35 FMOD Designer tool has pretty much only one option for compressed sound on PS3 and that is MP3. In FMOD Ex docs IMAADPCM is mentioned as supported format but I don’t see option for it in FMOD Designer tool.
In one of the recent topics in FMOD EX forum was mentioned that you guys are waiting on AT3 format from Sony.
Can you tell me what are your plans about other compressed audio formats for Playstation 3 in FMOD Designer tool ( ADPCM, AT3 .. atc )

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MP2 will be available in our next release and, as mentioned in the above post, AT3 has been dropped.

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Okay cool, so Audition can export a true 6 channel interleaved wav file as opposed to matrix encoding a surround mix to a two channel file. That interleaved wav file is supported by FSBank when using the interleaved setting. However, the interleaved setting is not yet available in FMOD Designer. I just took a look in Nuendo and it looks like Nuendo can create interleaved wavs as well. Thank you for the help.

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This thread is 4 years old, in the future feel free to start a new thread in preference to replying to old ones. Things have changed quite a lot since this thread was last touched, in response to your question itself: yes MP3 can seamlessly loop. We do support MP2 on all platforms except PS3. Also if you haven’t seen any activity on your question after a week, give it a bump (empty reply) to push it back to the top, someone will get to it. :)

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For anyone else wanting to use mp3 compression in the interactive music section, I wanted to point out that, although it works a lot of the time, looping and stitching of segments together can often have pops/seams (no matter how much I tweak the tempo or the source wavs). However, I haven’t had any problems with looping events using mp3 compression (not sure why it’s only a problem with interactive music). I was informed that it’s impossible to predict which songs will not loop/stitch together seamlessly, so I opted to use ADPCM for music on a recent project (fortunately my file size constraints weren’t too restrictive). Going forward, I’m told that CELT will help alleviate the problem, but I haven’t tested that yet. I should also mention that this mp3 issue also shows up on the PC.

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[quote="andrew":1kftbkx8]MP2 will be available in our next release and, as mentioned in the above post, AT3 has been dropped.[/quote:1kftbkx8]

Is an additional license required for (FMOD user) MP2 useage, or do you already have patent licenses in place ?

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That’s almost right. FSBank is an alternative to FMOD Designer. If you are using FMOD Designer, you should import the wav directly, no need to run it through FSBank. In fact, if you run it (or anything else) through FSBank and import the generated .fsb into Designer, it won’t work, which is what I was saying in my previous post.

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[quote="misterite":2ibc2akg]What happened to MP2?
We are running 4.32.07 and we don’t have MP2 as an option.
also, can MP3 seamlessly loop now?[/quote:2ibc2akg]

HELLLOOO GUYS…are you gonna answer this question????

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[quote="m00":1i5r731w][quote="andrew":1i5r731w]MP2 will be available in our next release and, as mentioned in the above post, AT3 has been dropped.[/quote:1i5r731w]

Is an additional license required for (FMOD user) MP2 useage, or do you already have patent licenses in place ?[/quote:1i5r731w]
I believe it was stated in the release notes that MP2 does not require a patent license as MP3 does.

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Okay, I hear what you’re saying. To make this work I need to create a multichannel wav and import it directly into FMOD Designer. Additionally, I can’t use both FSBank and FMOD Designer simultaniously because they don’t work together.

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What happened to MP2?
We are running 4.32.07 and we don’t have MP2 as an option.
also, can MP3 seamlessly loop now?

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Does anyone have a reccomendation for a good multichannel MP2 Encoder? Even better would be a plug in that I could use to export directly from Vegas 6 or Nuendo 3.

Thanks!

Adam

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Correct on the first bit.

You can use .fsb files from FSBank while using the Event API, but you have to do everything manually using the regular C/C++ interface and you can’t import .fsb files from FSBank into your .fdp project (well, you can import them, but they won’t build).

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Hm adpcm is supported, it looks like a simple omission in the tool format list.
We plan to add AT3 next as the main format next, when sony release the atrac decoder library, but we can’t do anything until then so pester SCEE :).

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Just to confirm, this is MPEG 1 Audio Layer II and not MPEG-2 correct?

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currently the only format that supports multichannel is adpcm. mpeg is coming through a special hack.

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I hope you will add the option in the next version of FMOD Designer tool. We have to compare MP3 and ADPCM quality/size on PS3 and decide which one to use … very soon

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do not try and encode ‘multichannel mp2’ it will not work, besides there being no such thing as far as i know.

FMOD’s mp2 encoder is the one people should be using, which automatically encodes from FMOD Designer anyway. This uses FSBank, which can be used as a standalone anything->fsb compiler anyway (using mp2 encoding if specified).

FMOD’s encoder and decoder support mpeg I and mpeg II to give the widest range of bitrates and sample rate support.

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Man, I can’t wait for multichannel support in MP2 and XMA encoded banks. That’s going to be the best thing ever. Well, that and gapless looping in MP2 files :)

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Just switch to PC to enable mpeg and adpcm compression

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What we’re trying to do is stream multichannel compressed audio. What would be the best way to go about this?

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