setting Event property to Yes on Oneshot (meaning it will play til all sounds have stopped playing) causes erratic errors when using velocity on an Event with sounds with silence between them. Simply stops when no more sounds are playing, even though more sounds are waiting further down the velocitized parameter.
I don’t really think that can be classified as a bug, it is the expected behaviour.
If you want an event to stop using parameters, turn off the ‘one shot’ property, and instead use the parameter loop behaviour ‘one shot and stop event’
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