not really the forum, but still: maximized weapon sounds sounds great in Designer, but on the 360 we get strange audio artefacts, always at the start or end. Also, start position on a sound always behave correctly in Designer, but not always on the 360. The more playbacks an event has that gets played, the more likely it is to skip the first portion, often the maximized one.
Strange… Anything to do with the 360 headroom/mastering processor?
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