One tester who’s on a 500 MHz/128 MB/Windows 98 setup is experiencing buffer underruns, and no amount of buffersize raising seems to help at all. (I went all the way up to 10 seconds)
I am streaming a small MOD file of about 80 KB.
Is there anything else I can do to make things work for him?
- Eliwood914 asked 12 years ago
Ok so you didnt say you were using FMOD_HARDWARE. You have most likely just encountered
[:2aj7vzax]Bad soundcard drivers – This may be solved by upgrading your soundcard drivers. (Note it is recommended you get the latest drivers anyway) [/:m:2aj7vzax][/list:u:2aj7vzax]
There is a whole section on this in the windows platform issues in the documentation.
Did you check the documentation on this?
If you are playing a mod, there is decode buffersize for a stream. setStreamBufferSize is only for file access. This will not affect mods as there is no file access.
setDSPBufferSize is the other one, which one did you use?
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