Home » Questions » Maya exporter, anyone?
Has anyone written a Maya -> fmod geometry format exporter?
Currently the format isnt published though. We can look into doing this.
fmod doesnt have a ‘format’ (the api just takes raw polygons and vertex data one poly at a time from the programmer), or do you mean the binary data that is loadable with System::loadGeometry?
yeah, I mean an exporter that can write out data to be read in using
the System::loadGeometry call. I assume we need write one(?)
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