It doesn’t seem like it is currently possible to build interleaved banks via FMOD Designer. Our music is set up in Designer, and it appears that it is therefore impossible to have stereo VAG support on PS2 via the Event API. Am i mistaken?
- baisoku asked 12 years ago
Last I checked, FMOD Designer didn’t support interleaved fsb’s. You can import them, but it would barf when you tried to build the banks. I would love it if you guys made that "tweak" as it would allow us to be a lot more creative with our audio and would remove Audition as a critical part of our music pipeline.
Thanks, Acrosby. I’ve sent you a PM to discuss further – but my main concern with this approach is that this probably requires the software mixer, yes? I’m guessing the Channel Mix effect wouldn’t work with the Wii or PS2 reduced libraries…so I’m wondering if there is another way to control the volume of each stereo track in an interleaved stream through designer…
I was actually referring to importing an FSBANK generated fsb into a Designer wavebank in the same way that you would import a .wav file. Is that what you mean, too?
Our current pipeline for multitrack music is:
Set of wavs (one for each channel) -> Adobe Audition’s Surround Encoder -> 6-channel interleaved wav -> FMOD Designer.
I would like to replace that Audobe Audition -> multichannel wav step with an FSBank -> Interleaved FSB step, which would both cut a commercial tool out of our pipeline and allow us to do > 6 channel audio.
Just wondering if there’s a timeframe for when we might be able to see this functionality (import interleaved FSB into designer)?
If it is far out in the future, I’ll need to change-up the pipeline to incorporate one of these multi-channel WAV tools…
i have been using a free utility called "[url=http://dhost.info/needfulthings/tools/item.php?id=28:2hhi8jaf]wavewizard[/url:2hhi8jaf]" to combine files into interleaved multichannel wavs. i’m pretty sure it allows for arbitrary channel counts..
i just wanted to implement dynamic music with multichannel wav-files and "channel mix" effect.
i wasted plenty of time to find out, that the maximum fmod could handle was 3 stereo pairs.
loading files with more than 8 channels in fmod designer leads to an error (something like "this is no audio file").
when loading a file with exactly 8 channels and following the designer documentation (page 140; fun with multichannel files), i can audition it correctly. but when i load the project within the game (PC), it sometimes ends up in painful loud distortioned sound or nothing at all (depending on the parameter).
i’ld be happy if somebody might tell me what i’m doing wrong, or if i don’t, anybody who finds that bug.
nevertheless, aweful library. i love it
thx in advance
p.s.: designer 4.11.05; fmodex 4.11.05
- atti answered 11 years ago
atti, are you using the latest version? i had similar issues, i guess it was related to having multichannel and non-multichannel files in the same bank or something like that.
anyway we are using files with encoded as mp3 with 4 stereo pairs and it’s working now, i believe the fix was put in the release from earlier this month.
edit – duh..i just saw your version number. i’m using 4.11.04 so i guess that the bug is still hanging around somehow.
Can anyone recommend any good tools for building a 16-channel wave file out of 16 mono wave files (free or cheap tools would be ideal)?
The ones I’ve been able to find so far have only been able to build waves with <= 8 channels.
(We’d like to be able to import interleaved music files with 8 stereo tracks into FMOD designer)
- rwbmaclean answered 11 years ago
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