I tried initializing FMOD with the FSOUND_INIT_GLOBALFOCUS flag in FSOUND_Init() function from VB6, and then open a file (stream) using FSOUND_HW2D and FSOUND_ENABLEFX flags…for using DX8 FX in VB. However, the effects work properly but FSOUND_INIT_GLOBALFOCUS does not. As soon as focus to the form is lost…the sound is mute. Please help…
- Anonymous asked 16 years ago
I’ve tried using the new dll, and whenever i or the FSOUND_INIT_ACCURATEGETCURRENTVU into my init flags it completly stops me from getting a VU reading, they always default as 0.0. Everything works great, even FX’s, but like I said any calls to FSOUND_GetCurrentVU (on streams) stop returning VU readings, oddly enough on mods, xm’s, its’ the VU reading is returned correctly.
I have tried opening streams with FSOUND_NORMAL or FSOUND_2D as well as FSOUND_LOOP_OFF Or FSOUND_8BITS Or FSOUND_STEREO Or FSOUND_HW2D
Any ideas, i’am completly stumped.
hmm ok whats wrong with this brett, i’am sure it should work but again, my vu readings are null when using streams
Public Const FSOUND_INIT_GPLAYER = FSOUND_INIT_ACCURATEGETCURRENTVU Or FSOUND_INIT_GLOBALFOCUS
public const FSOUND_GPLAYER = FSOUND_LOOP_OFF Or FSOUND_8BITS Or FSOUND_STEREO
Public Function Play(ByVal bolWithFFT As Boolean, ByVal strfilename As String) As String
Dim x As Long
If ReadInitData(strfilename, isStream, IsMod, strSongAuthor, strSongName, _ NumChannels, SongLenghtInMS, SongLenghtInBytes, KBPS, songType, _ BPM, Speed) = False Then Play = "Fail:ReadInitData" Exit Function End If If bolInited = True Then StopPlaying Call FSOUND_SetHWND(Form1.hwnd) Call FSOUND_SetOutput(FSOUND_OUTPUT_DSOUND) Call FSOUND_SetBufferSize(200)
‘ Call FSOUND_SetSpeakerMode(FSOUND_SPEAKERMODE_HEADPHONE)
If FSOUND_Init(44100, NumChannels, FSOUND_INIT_GPLAYER) = 0 Then Play = "Fail:Init Fmod" Exit Function End If bolInited = True If isStream = True Then lngSongHandle = FSOUND_Stream_OpenFile(strfilename, FSOUND_GPLAYER, 0) Else lngSongHandle = FMUSIC_LoadSong(strfilename) End If If lngSongHandle = 0 Then Play = "Fail:Open" bolInited = False Call FSOUND_Close Exit Function End If If isStream = True Then lngChanHandle = FSOUND_Stream_PlayEx(FSOUND_FREE, lngSongHandle, 0, 1) If lngChanHandle = -1 Then Call FSOUND_Stream_Stop(lngChanHandle) Call FSOUND_Stream_Close(lngChanHandle) Call FSOUND_Close bolInited = False Play = "Fail:PlayEx" Exit Function Else Call FSOUND_SetPaused(lngChanHandle, 0) End If Else If Not FMUSIC_PlaySong(lngSongHandle) = 1 Then Call FMUSIC_StopSong(lngSongHandle) Call FMUSIC_FreeSong(lngSongHandle) Call FSOUND_Close Play = "Fail:PlaySong" bolInited = False Exit Function End If End If If isStream = True Then Call FSOUND_SetVolume(FSOUND_ALL, MasterVolume) Else Call FMUSIC_SetMasterVolume(lngSongHandle, MasterVolume) End If If IsMod = True Then Call FMUSIC_SetPanSeperation(lngSongHandle, 1#) If bolWithFFT = True Then Call FSOUND_DSP_SetActive(FSOUND_DSP_GetFFTUnit(), 1) Call SetPan(PanLevel) Play = "Success"
I’am sure i’am doing everything right, i’am not using FX, and yet when i init with accurate VU flag, it kills the VU. I am uinsg that patched dll that you posted above.
I initialize fmod in my programs with
result = FSOUND_Init(44100, 16, FSOUND_INIT_ACCURATEGETCURRENTVU Or FSOUND_INIT_GLOBALFOCUS)
and globalfocus seems to work.
I don’t use effects though, so maybe you didn’t use Or between them or something like that?
- Adion answered 16 years ago
Hey…as u told Adion, I tried out without effects…and it works fine. The moment I enable the effects…FSOUND_INIT_GLOBALFOCUS stops working and the sound mutes as soon as focus is lost. I think there is some problem in FMod with FSOUND_ENABLEFX flag using in FSOUND_Stream_OpenFile() function.
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