Hi,
I’ve got a problem with getLoopCount. It always returns -1.
Sound instance has loop mode "Oneshot".
I’ve got the latest version of FMOD.
- torin_duboshit asked 11 years ago
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Andrew or Brett, please help me.
I need to retrieve an information from a sound whether it’s looped or not, when handling EVENT_CALLBACKTYPE_SOUNDDEF_INFO notification. But I always get -1 instead of correct value.
I think that information should be accessible in that level because events can be composed with looped and oneshot sounds.
Thanks.
- torin_duboshit answered 11 years ago
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