I am about to implement reverb using FMODs EAX 4.0 implementation. The multiple environments are slightly confusing me.
Say i have a house with loads of rooms and they each need a different reverb model, so do i apply the reverb models to each separate sound channel in different rooms?
then how does the sound morph between two environments when the source moves from one room to another?
Finally, if i want 3 simultaneous audible reverb environments how would i know how to set which instance of environment to what? etc 😕
- BlackbeardNoob asked 10 years ago
ok, but i just dont understand the instances. If i create 3 3D reverb objects as you said, they will morph between each other, ok.
However can these 3 separate objects all be audible at the same time? How would i know which instance to control?
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