I’m trying to create a randomly changing ambience with a series of sound definitions each containing multiple 1-shots which play at random based on spawn intensity. The event contains several layers of these sound definitions and uses a velocity-based parameter to drive the changing of the sounds. When I test the sound in the event editor it plays fine, but when I test it in game, the sounds all trigger once and then do not continue retriggering. I know the velocity-based parameter works with looping sounds, is anyone using the latest version (1.07.11) and successfully able to control 1-shots over time in-game using a velocity based parameter? Am I missing something? Thanks.
- broodley asked 10 years ago
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