I’m trying to develop a little tetris clone game in C++/OpenGL.
For audio, I’m trying to use "fmod ex" library. My question is:
–> How can I enable/disable some visual effects in coherence with my soundtrack? <–
For example, I’ll want to make some blurring effects in correspondence with the drums of a background music (loaded from an *.mp3 file).
Is there anyway and/or anytool that allows to easy put some signals/bookmarks in a file (maybe my *.mp3 own file)? And is therefore a fmod API call that can read and distinguish between those signals?
Sorry for the very generic question, all that I want are some information to know where to start with…
- muko asked 10 years ago
Various formats allow you to add markers to them. I know AIFF and WAV do. I’m not sure about MP3. If the file format supports markers, FMOD probably handles them correctly. I can’t give you the names of programs that let you add markers off the top of my head, but I’m sure some googling would suffice.
You may find that you do better by having your source data in an lossless format (like WAV or AIFF) and then use FMOD Designer or FSBank to make an FSB for you with MP3 compression. That’ll keep your loop points and will prevent you from having quality loss due to multiple compression.
- audiodev answered 10 years ago
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