Is there a way to disable rolloff globally?
I imagine I could disable it by creating a global and referencing it every time I create a sound as such:
[code:atc8y2lt]FMOD_VECTOR NoRolloff = FMOD_VECTOR( 1.0f, 1.0f, 0.0f );
FModSound->set3DCustomRolloff( &NoRolloff, 1 );[/code:atc8y2lt]
I just want to see if there’s a way I can do it during initialization, similar to OpenAL’s
[code:atc8y2lt]alDistanceModel( AL_NONE );[/code:atc8y2lt]
- Dogbert asked 10 years ago
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