Home » Questions » Wet/Dry reverb
Does the dry reverb level make a difference in the stable version of the code?
Does FMODDesigner use stable or developement code base?
Is there a timeframe for features from development to be merged into stable?
Also, a list of feature differences between stable and development would be useful, as a checklist to see what is and isn’t supported.
We’re planning to move the development branch to stable in the near future.
Only development version of the api supports the Direct value in FMOD_CHANNEL_REVERBPROPERTIES.
The designer is compiled using dev branch runtime – the stable branch still loads fmod designer projects built using this though.
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