It lets you do different wavebank settings for different platforms (ie compression quality, auto resample etc), and it lets you select formats that are only on those platforms, thats all.
Note just because you can do mp3 banks on pc, ps3 and 360, it doesnt mean it is the most efficient format.
360 should be xma, ps3 should be mp3, and I probably wouldnt recommend 32 channels of mp3 on a pc, that is pretty heavy on the cpu. I would recommend a lighter codec such as adpcm for soundeffects, or even PCM.
As a side effect because of the way we capture the platform data (PC/Xbox360/PS3) I’ve been locking the FSB before converting the Xbox/PS3. This means I’ve been using the FEV and FSB from the PC on the Xbox360 and PS3, without any problems…
Is it safe to assume that the FEV/FSB data from the PC is safe to use on those platforms?
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