Home » Questions » listener in Opengl [vc][win32]
I have a problem. I don’t know where we have to put the listener in the OpenGL code.
It is obligatory to put in a timer function? Or are there other alternatives?
Somewhere there should be (psuedo):
Stick it in that loop
No you dont. You put fmod’s code wherever your game logic is done.
Thanks, but,…How and where I put this feature? Because if it is within an infinite loop or keyboard, is reproduced indefinitely, and does not give way to the functions of opengl.
I have to put this function with a sleep, no?
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