we use fsbs to store groups of sounds conveniently, which works great.
i just realised tho that i’m a bity unsure about which flags to give to createSound when i create the container sound; are flags passed to the container sound used to create the individual subsounds?
for example, if i have 10 subsounds and i want them all to use FMOD_3D is it sufficient to pass in FMOD_3D when i create the container sound?
does the same apply to FMOD_CREATECOMPRESSEDSAMPLE etc?
are these flags all overrideable via setMode()? are there special cases?
(if it makes any difference my current project is win32 based, but i’d be interested in differences for ps3/x360 etc)
thanks for helping,
- alanl asked 9 years ago
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