finally got my dsp file write callback working, sort of. problem now is that the 3d samples i have loaded (using FMOD_SOFTWARE), all appear on a single channel in the wav file.
they are not spatialized, and are essentially "mono" in that they are all on a single track.
however, the channel that records sound from the mic is a 2d sound, on both tracks, and is just fine, exactly as i would expect.
why would the inbuffer not include the spatialized output?
- John Klima asked 10 years ago
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