Hello, I apologize if this is a repeat, but I couldn’t find anything concerning this in the forum.
I am studying the useplugins example project in Mac OS X Leopard, Xcode. I just downloaded the latest stable release of Fmod Ex.
The problem: When running, getNumPlugins, doesn’t seem to properly scan the pluginPath. The only two plugins which are returned are the Codec plugins:
1 – FMOD Raw Codec 2 – FMOD User Reader Codec
There are no DSP or Output plugins returned. The program, obviously, immediately crashes because when requested for an output plugin, there aren’t any:
FMOD error! (65) A requested output, dsp unit type or codec was not available.
Has anybody ran into this problem? Is it a platform issue?
- mkelvin asked 11 years ago
The problem you are getting is most likely due to when you debug an application from XCode it executes it from the build directory. Since you are now a couple of levels deeper in directory hierarchy e.g. "builds/debug", the relative path to the plugins directory is now incorrect.
You could change the path in code to account for this, or copy the plugins directory as a post build operation so the relative path is correct.
When trying with an absolute path:
"/Developer/FMOD Programmers API/api/plugins"
It works. The sad thing is that I already tried this… but the first time I made a typo and used the following extra slash by accident:
Don’t know what I was smoking… Thanks!
- mkelvin answered 11 years ago
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